A downloadable game

Buy Now
On Sale!
50% Off
$9.95 $4.97 USD or more

That One Time We Solved a Mystery (or “TOTWSaM,” pronounced “TAH-tuh-sum”) is a framework you can add to any tabletop roleplaying game, to develop and play mysteries with no advance preparation or planning. Really! And because everyone at the table can be surprised by the way events unfold, TOTWSaM is especially well-suited for solo or collaborative (GM-less) play.

Find Real Evidence

No abstractions, no hand-waving. With more than two dozen evidence tables full of random prompts, you'll make every clue you discover concrete and relevant.

Evidence Tables

Think Like an Investigator

Armed with those clues, you'll formulate hypotheses and propositions to direct and guide your investigation. You decide where to go, what to do, and how to do it.


Play the Game and Setting You Want to Play

TOTWSaM is designed to be played together with any tabletop roleplaying game, called the host system. Literally any host system works. Play the game that you want to play; TOTWSaM simply adds some additional mechanics on top of it.

What you Get

With your purchase, you get the core rules of That One Time We Solved a Mystery—90+ pages of tables, instructions, and examples. You'll also get a mystery tracker and question worksheets you can use to track your investigations.


How to Play

Early in a game of TOTWSaM you’ll pose one or more story questions that encapsulate the mystery you want to solve. Then, over the course of your game, you’ll take actions using the mechanics of whatever TTRPG system you're using (because you can use any TTRPG you want!). You might interrogate witnesses, search a room for things of interest, or research property records at the town hall—the only limit is your imagination.

When you succeed at one of these actions you’ll get a clue. Clues may be randomly generated using tables provided in these rules, but they can also be created using any oracles you have handy, or even purely from your own imagination.

Periodically, you’ll try to answer the story questions you posed at the beginning by forming hypotheses, and supporting them with propositions based on your clues. When enough propositions are well-supported by clues, you can test your hypothesis to see if it is correct. If it is, then you’ve solved the mystery!

Join the Community

Join us on Discord and ask your questions or share your stories there!

Updated 22 hours ago
Published 2 days ago
StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
Authorjamisbuck
TagsGM-Less, Mystery, Solo RPG, Tabletop role-playing game
Average sessionA few hours
LanguagesEnglish

Purchase

Buy Now
On Sale!
50% Off
$9.95 $4.97 USD or more

In order to download this game you must purchase it at or above the minimum price of $4.97 USD. You will get access to the following files:

TOTWSaM_v1_300dpi.pdf 10 MB
TOTWSaM_v1_72dpi.pdf 5.8 MB
mystery_tracker_v1.pdf 64 kB
question_worksheet_v1.pdf 67 kB

Exclusive content

Support this game at or above a special price point to receive something exclusive.

Community Copies

If you love mysteries but sincerely cannot afford the asking price for TOTWSaM, please feel to grab a community copy.

On the other hand, if you've got an extra dollar, add it to your purchase as a donation. For every $5 donated, I'll pitch in another $5 and add another community copy to the pool.

Leave a comment

Log in with itch.io to leave a comment.